Devlog
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v1.176: Doctrine reform, dynastic marriages, map filters, and armor
September 7, 2026
Reform faith and culture doctrines, search for dynastic marriages, choose map filters directly, and equip historical armor.
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v1.167: Chronicle archives, formative education, and Estates forecasts
September 3, 2026
Complete Chronicle archives, annual formative education stories, clearer Estates forecasts, and broader family tools.
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v1.165: Serf tenure, quick starts, and expanded enterprises
August 28, 2026
Persistent regional serf tenure and routes to freedom, six curated starts, expanded enterprises, and ruler household establishments.
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v1.154: Expanded modding, family trees, and war reports
August 24, 2026
Expanded data-driven modding, a rebuilt family tree and early campaign flow, refined raid planning, and durable raid, battle, and war reports.
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v1.143: Unit classes, multi-host warfare, and conversion deeds
August 19, 2026
Data-driven unit classes with counter mechanics, multi-host army splitting and supply logistics, deliberate faith and culture conversion deeds, career life paths, and map filters.
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v1.140: Raiding expeditions, market gear stall, and legendary artifacts
August 17, 2026
Peacetime raiding expeditions, town market gear stalls, eleven legendary artifacts, and fast-forward performance polish.
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v1.138: County population, late-medieval buildings, and map finder
August 17, 2026
County population simulation, late-medieval civic buildings, map location finder, and return trade cargo.
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v1.133: Markets, local government, and fortifications
August 15, 2026
County markets, local offices, configurable land grants, guild auctions, and strategic fortifications.
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v1.124: Every place has a name, every choice has a cost
August 13, 2026
Detailed settlements, dangerous intrigue, harder commoner lives, and event choices that show what they put at stake.
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v1.116: The map has found its voice
August 8, 2026
Contextual music follows faith, rank, and war, with offline banks and a clearer responsive Land tab.
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v1.113: Faiths fracture and every court has an agenda
August 7, 2026
Faith branches, ambitious rulers and relatives, contested elections, and durable political privileges.
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v1.110: The ladder goes both ways
August 4, 2026
New ways to lose rank, staged tutorials, management protections, and learned professions.
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v1.105: Faces, lances, and laws
August 2, 2026
Illustrated portraits, tournaments, a nine-policy Estates agenda, clearer wars, and new household controls.
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v1.96: The people behind the crowns
July 31, 2026
Living realm courts, political blocs and vote forecasts, and technology-dependent sea transport.
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v1.93: Standing, schemes, and the work of rule
July 30, 2026
Unified Standing, a new Governance ledger, political plots, active foreign policy, and county consequences.
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v1.84: Rome votes and households plan
July 29, 2026
Catholic bishops, Cardinals, conclaves, and schisms join a new Household Plan and player capital relocation.
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v1.75: Victory leaves a mark
July 27, 2026
Great holy wars end in settlement councils, characters earn layered traits, and county and campaign modifiers make consequences visible.
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v1.72: Knowledge, trade, and distant ties
July 27, 2026
National technology spreads between realms, households launch trade ventures, relationships follow residence, and distant rulers and gifts now travel across the map.
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v1.60: Crusades and Jihads take the field
July 25, 2026
Crusades and Jihads gather multi-realm armies, fight over occupied objectives, and partition land by dynasty-wide contribution.
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v1.58: Friends, faith, and another age
July 25, 2026
Spring 867 and 1066 starts, deliberate friendships and courtship, the Network tab and retainers, and religious heads who can fall and return.
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v1.54: A family armory and a life abroad
July 25, 2026
Visible household equipment, a shared family armory, destination stays and relocation, succession loadouts, and mod-defined currency.
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v1.51: Roads, crowns, and borrowed coin
July 24, 2026
Overland journeys, royal succession and alliances, lawful wars, coin and credit, living rivalries, inherited land, schooling, and religious rank.
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v1.42: Work, wealth, and the halls of power
July 24, 2026
Household livelihoods, working enterprises, guild ranks, the Estates, the royal council, mixed armies, and meaningful building upkeep.
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v1.32 — Vassals now matter
July 23, 2026
Vassal levies, domain limits, duchy grants, host orders, de jure map filters, deeper relationships, match choices, and a mobile cleanup.
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v1.23 — Four tongues, and a life you can carry
July 23, 2026
French, German, Italian, and Spanish as an AI Preview, export and import for your saves, and a one-tap bug report that packs your version, seed, and life.
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v1.20 — Seeds, stolen fiefs, and scars
July 23, 2026
Shareable start seeds, three new deeds that grow your demesne without a war, scars on every portrait, and a death that waits for a witness.
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v1.14 — Wars now march on the map
July 22, 2026
Armies take the field and fight in the open, an observe mode that lets the centuries run themselves, and a deed for tearing up your oath.
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Fallowborn is out — roleplay a humble peasant with delusions of a crown
July 21, 2026
Launch day. A free browser grand strategy game where you start as a serf in 867 AD — no download, no account.