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v1.167: Chronicle archives, formative education, and Estates forecasts

September 3, 2026

Versions 1.165.7 through 1.167.3 preserve the complete history of a campaign, add annual formative stories for educated children, rebuild the Estates forecast, and expand family succession, work, serf survival, and ruler tools.

Complete Chronicle archives

The Chronicle now keeps the complete record of a family instead of only the recent in-game window.

The complete Chronicle viewer showing three generations, timeline filters, and dated family and choice entries
Browse every head of the house and filter the complete timeline by text, category, generation, or order.

Family succession now reaches the full recorded family tree, including distant cousins and their descendants. Permanent property survives succession, so a house can continue through a collateral branch without losing the land and enterprises it built.

Formative childhood education

Education now creates household stories rather than only adding yearly skill progress.

The Crooked Tally education story asking how Edith should respond to an accounting error
Education decisions can improve a child's studies and shape the traits they carry into adulthood.

Each child who completes a directed education term receives one formative story during the following year. Siblings' stories are spaced across the calendar. Diplomacy, Martial, Stewardship, Intrigue, and Learning studies lead to different situations, while broader school experiences can test honesty, ambition, restraint, kindness, or confidence.

The first two responses offer stronger skill chances and may add a related trait, but failure can cost skill. A safer third response offers a smaller chance to improve without a penalty. Children old enough for an apprenticeship can also staff matching family enterprises, with two child workers contributing the labor of one adult.

Clearer Estates forecasts

The Estates now show their chamber composition as a responsive hemicycle.

The Estates sheet showing its hemicycle, political blocs, voting influence, and available actions
The chamber groups its seats by political bloc and shows the influence needed to carry a vote.

Every seat is grouped by political bloc and weighted by influence. The summary shows the total influence in the chamber, the amount needed to carry a vote, and each bloc's current position. Ruler age and territorial economic interests now feed those alignments, making the forecast a clearer explanation of how a motion is likely to fare before it is proposed.

Other changes

Fallowborn is a free browser grand strategy game by one developer, built openly with AI assistance. Source on GitHub.